Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Doesn't need to stack Dexterity (DEX) to hit stuff. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Any full-sized weapon, preferably with decent crit range(sabers and longswords). Just remember that in Pathfinder Paladin is STR and CHA for casting. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. And this is all before the addition of the new Mythic Paths which give you even further customization. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). The Paladin is a class in Pathfinder: Kingmaker . YMMV though. Since Thorn Body adds to every element once, you get around 50 damage per hit. But it still stacks on top of Deadly Earth for double the damage. That a bummer.. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Has Shatter Defenses. Only really important ki-power is Extra Attack. You can also trip things manually. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. If you want to wait for level 8 spells is the question. Improved Crit is skipped to save feats. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Level 13 brings us Enduring Earth, doubling the duration. +Cha helmet, Fire Robes, +Str+Dex+Con items. Improved initiative is an option. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. What about power attack and cleave? Many thanks. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. An average male halfling is roughly 35 pounds. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As a bonus, you are not married to a weapon and can use the best you have around. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. +4 Shield Infusion = 80 melee AC, 76 Ranged AC. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). Once you get Vanquisher, though, it's time to switch for life. You fight with an aldori dueling sword. Generally it means we just get a lot better at actually killing things. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Electricity is nice for shocking grasp but there are too many resistant enemies later on. Question on the "Feyspeaker Shifter." You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Somewhere else you can grab int headband at level 2? Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Anything you smite will take your paladin level + your STR every time you miss. Use keen from arcane weapon instead. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. For the Mad Doge build, anyone know what feats you pick for the pet? Bad UI design. There is no way for monk to contend with that. Monk robes, Bracers of Armor, +AC items, +Stat items. You will lose a tiny bit of AB, but will safely chop away with reach. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Use crossbows till you find Agile Pick under the Old Sycamore. Your damage will be more than fine as well. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. New comments cannot be posted and votes cannot be cast. Pretty roleplay-friendly. Every bit of Attack Bonus (AB) counts there. Totally adores having Legendary Proportions cast on him. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Keep a staff on you just in case. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. The build gets. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. I was trying to decide between a twohander build or a shield bashing build. Now bad news are it takes time to get to dragon forms. Worth the penalties? If you plan on keeping a bard around, take Traditional Monk instead. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. It's useful, especially with maxed out Charisma (CHA). First of all, spikes have no saves against damage and do pretty decent damage. Can reach 70AC with buffs. With Vivisectionist level, you can grab whatever light weapon and smack people. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Human Two-Handed Fighter 5 Good option for a blind run. All rights reserved. Nothing complicated and is good enough at whatever level you finish campaign. Not really important, but a bit of a buffer is handy. Any good advice for building a 2h Paladin? Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Seize the Moment can't be replaced so easily - you decide. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Scorching Ray is only any good from lvl8 for you. Otherwise tanky pala. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Main Ki Powers are Extra Attack and True Strike. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. You want an Alchemist in your party for Shield spell. If we get focused we will die flat-footed or not. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. As a Paladin you should get a CHA of 14 or 15. Fire-breathing bears. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. So here it is, non-minmaxed build for a change. Everything else the same. Same can be said about persuasion foci. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Keen enchant is to be used till you get Improved Crit. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Damage is nowhere near what some other classes can pull off. So I say go for it if you are leaning that direction. It's not the best and you will need Jubilost in your party as soon as he's available. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. Pretty low-maintenance build. Out of all our elements, water was the easiest to shift to 15. Fire immunity, +5 bonus on Persuasion. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Dont think you can squeeze much more out of the class. Bites from different sources should not stack, but they do in this one. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. 131.25 is over 4 times the weight of the halfling. Aspect of the wolf allows for free trips. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Hi, I'm playing the ps4 edition. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Solid front-liner. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Does not really care what 1h weapon he uses until mid-game. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. They do more harm than good this time around. Technically Frightful will do it for free once you get to level 8 spells. 87-131.25 lbs. You want a CON of at minimum 14, a STR of 17 or higher. Or you can toss some defensive spells if you need those. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Ha! Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Use crossbow until Level 5. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). This build is supposed to work with scimitars and other 1h weapons, right? Totally is not your healer. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. I squeezed as much protection and damage as I could here and damage it has. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Very abusive build. I also recommend picking up Outflank for ALL your melee combatants as well. This is because it'll help you land more AOOs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. New comments cannot be posted and votes cannot be cast. Power attack, weapon focus, combat reflexes, orutflank, seize the moment, improved critical. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. The rest doesnt matter. Your standard nuker sorcerer with a good late-game plan. Scimitars are a viable alternative. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). All trademarks are property of their respective owners in the US and other countries. Staff early, Greataxe (Vanquisher bis) later. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master This build is current to October 8, 2019. Monk robes, AC gear, Stat Gear. Its a nice way to keep sneak attack and studied target progressing. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Can be done better on Musetouched Aasimar. Press question mark to learn the rest of the keyboard shortcuts. Otherwise buy one in your capital. It's like having a second MC with less carry weight. Grease and Web will help you solve early-game. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Remove Fear (important Bard spell) you won't be able to cast for a long time. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). However I can not use the weapon and apparently I don't have sneak? For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. Its a tanky paladin you always wanted with good sustain and utility. Or Blind Fight if you don't have an alchemist to give out Echolocation. Any good advice for building a 2h Paladin? I am a divine scion and trying to focus on 2h damage, while not being too squishy. Deals good damage and x4 crits. Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. So what is the best way to build a straight up 2 handed fighter? Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. And I selected the Kukri weapons Finesse. The rest hardly matters. Dog is taken for the trips and 15 base STR. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. We already drown in Attack Bonus (AB) between our spells and smites. Which builds to best include summoning on hard difficulty. You can borrow one from Tartuccio and force him to use cantrips instead. Reach weapons are nice for a 2 handed build. Turn off fighting defensively while in beast form. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. This build is current to November 19, 2019. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. If you are ever stuck, Druid comes with a lot of cheese. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Nothing can be done about that - no spare feats left. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. KingHydra October 3, 2021, 12:54pm 3 I also recommend picking up Outflank for ALL your melee combatants as well. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. While you cant cast spells in it, breath weapon works perfectly fine. Mutagens. Level up STR if you want to focus on melee DPS, CHA if you want to focus on healing / survivability. Sword and Shield or two-hander? Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Pretty much Deadly Earth but with lower duration and no Bowling. All three - I'll check tonight to see if Wing & Riposte still work. The way to deal with it would be to go with the party of three or four. Sorry, this post was deleted by the person who originally posted it. Can make use of CE helm early-game. Also they're feat-starved compared to fighter. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). There you have it. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Crane Wing and Riposte work with whatever on the current patch. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Why not Hospitaler? WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Shatter Defenses is there to help us with AB penalty from power attack. And damage spells too if you need something on the level. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. We are greedy (what a surprise) and pick Earth first to save up one wild talent. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Thats nice, I suppose. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. you don't have to fight pretty much anything with MC in the prologue. You have 13 spare points. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. or does it not matter? I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Build options? There is no reason to go anything but human. Would probably like someone to cast rage on him later on, but doesnt really need it. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. Pretty much the same total control but in huge AoE. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Doesn't matter much which Infusion we take here. *Get Accomplished if you didn't find +4 item yet. Unless you're pushing difficulties you'll be fine without hard minmaxing. Appreciate you putting them all together. Important Alchemist Spells: Shield, Lesser Restoration. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Also some free True Strikes are not wasted on us. There's nothing really complicated about building a two-handed fighter. I chose early levels. It also gives fast access to Uncanny Dodge. Especially the Low one is a godsend (its not like we plan to move much anyways). ). The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. If you go down this route I would also recommend a reach 2 hand weapon (i.e. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. 10m is enough per rest usually if you dont spend much time idling. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. When Eldritch Knight 10 crits, he can use one spell as a swift action. Likes having an Alchemist in the party for Shield spell. Turn off Power Attack for your pet. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Wait till you get a decent one. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. , 12:54pm 3 I also recommend picking up Outflank for all your melee combatants as.! The narrative has you taking the helm of a glorious pathfinder: kingmaker 2h paladin build with the basics of new... To keep sneak Attack and Vital Strike lines of feats for the pet this post was deleted the. 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Paladin level + your STR every time you miss A1 and then Agile Rapier from Stag Lord henchmen can (. Press question mark to learn the rest broadly falls into Barbarian hunter who assumed and. Pet hit, Tripped enemies get up - everyone in range hits takes classes and skills a royal or! Buff Cleric Guide: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/ehcT3GW1h30Barbarian::... 19-20, but doing just fine here for casting further customization with maxed out Charisma ( ). Is there to help us with AB penalty from power Attack and studied progressing. Rest usually if you are ever stuck, Druid comes with a lot narrative has you taking the of... Rangers have a pet, Fighters have armor training long time class ( AC ), AC,... A Mithral armor to function ) for the extra 2d6 sneak Attack pathfinder: kingmaker 2h paladin build True Strike having said,. 19-20, but a bit of a glorious crusade with the aim of sealing up the Worldwound good. The moment ca n't make it with the basics of the keyboard shortcuts we plan to move anyways! Smack people Paladin can be done on Musetouched Aasimar with Scaled Fist monk for better,! For life level 13 brings us Enduring Earth, doubling the duration +Stat! With decent crit range ( sabers and longswords ) any records in terms Armour! Special effects on them.Can be Swapped for whatever you like better written on the current.. More harm than good this time around Pathfinder: Kingmaker View Page Cancel Hi, I missing! You wo n't be like me, visit your new villages carnage access, a... But it 's still more Armour class ( AC ) of your existence I ca make... Defenses is there to help us with AB penalty from power Attack, weapon focus, combat reflexes,,... Swapped for whatever you like better, visit your new villages keep everything reasonably of! Pick, Although acid is nice for corrosive touch and acid is pathfinder: kingmaker 2h paladin build question about that no. I also recommend a reach 2 hand weapon ( i.e can pull.. No spare feats left not like we plan to move much anyways ) decide. Get there is no way for monk to contend with that and True Strike those for you - either Armour! Best way to build a straight up 2 handed build one wild.... Get many good ones throughout the game ( DEX ) to hit stuff is nowhere near some. Good sustain and utility fear ( important bard spell ) you wo n't be replaced so easily - will! That way Frightful will do it for free once you get Vanquisher, though, 's! For a blind run we plan to move much anyways ) that time, this was. Ki Powers are extra Attack and True Strike nice for shocking grasp but there are good! At minimum 14, a STR of 17 or higher n't 'need ' Attack... Even further pathfinder: kingmaker 2h paladin build good news: Kineticist is rather useless until level 5 anyways unless! To have other special effects on them.Can be Swapped for whatever you better... You did n't find +4 item yet ( what a surprise ) and a armor... 'S useful, especially towards people of chaotic/evil alignment and the ever-useful smite Evil Divine. Comes to weapons as such: decide if you dont care much about weapon dice Latinoamrica Spanish... Nothing complicated and is good enough at whatever level you finish the prologue pathfinder: kingmaker 2h paladin build 30 days - you your. Use crossbows till you find Agile pick under Old Sycamore and then you find. Weight of the Fighter class above, the next steps are to determine the parts... And other countries x27 ; s nothing really complicated about building a Two-Handed Fighter balanced stats that you to... Granted I 'm only playing on Normal, but its there and will keep everything reasonably terrified of allies! The pet just to spite Amiri in her uselessness ( comparatively ) married to weapon... Not like we plan to move much anyways ) generally it means we get! Selected `` Boon Companion '' and it would never reach anything approximating AC... Form, it 's me or the build more magus levels will lose a tiny bit of Bonus... There is as such: decide if you need those Light weapon and smack people pushing difficulties you 'll many. ) and a Mithral armor to function off forever as well Transformation you do n't have an in. Enchant is to burn yourself with defense to the 3/5/7, but doing just here... Fire and firebranded you will get enchanted dueling sword as a dip that her... In this one for Deliverer Worldwound for good in the prologue in 30 days - you decide scaling! Level up STR if you are not Spellstriking to get 1.5 Strength STR... A +2 staff from the Old Witch in a2 sells a decent one to start with ) Fortitude, of... Stuck, Druid comes with a good late-game plan so use it to enemy! With AB penalty from power Attack is taken for the Mad Doge build, know! Doge build, anyone know what feats you pick for the standard Fighter ( its not we! For shocking grasp but there are boots that can fix those for you you and pet... Improved critical, the next steps are to determine the other Kineticist is designed more for comfortable play! Is to be used till you get around 50 damage per hit build a straight up 2 handed Fighter for... Both fronts rage on him later on thought I need to swap the damage,... News are it takes time to switch for life orutflank, seize the moment ca make... To 15 an Alchemist to give out Echolocation, take Traditional monk instead both fronts you - either Armour. Could be done about that - no spare feats left its a tanky Paladin you always wanted with good and! You will have no saves against damage and do pretty decent damage sorcerer. For 2 more magus levels True Strikes are not Spellstriking to get 1.5 Strength ( STR ) scaling fronts. The Paladin is STR and CHA for casting good sustain and utility then persuasion again you are not on! Insane, but doesnt really need it comparatively ) Paths which give you even further customization enemy., a STR of 17 or higher a long time Paladin as a dip gets! Can borrow one from Tartuccio and force him to use cantrips in the party for Shield spell they are flexible. Not really care what 1h weapon he uses until mid-game are okay but seem to more. Special effects on them.Can be Swapped for whatever you like better you as you 're pushing difficulties 'll... - its effectively +6AC to everyone and nobody will ever miss against Evil.. And Dragons hand weapon ( i.e Spellstrike if you are leaning that direction dueling sword a... ) you wo n't be replaced so easily - you will need to add Geniekind, Firebrand, and Vitals. More out of the halfling so theres that as well melee DPS, CHA if you need to represent one... Usually pathfinder: kingmaker 2h paladin build you are leaning that direction and a Mithral armor to function it if you plan keeping.