Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. Monks needed high scores in every ability score. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. | GumshoeSRD Now you are kicked out of your group. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. | Into The Unknown He cannot use this ability to gain an amount of ki in excess of his maximum. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. If the ally can hear the monk, she can reroll a single attack roll or saving throw. combat characters. The monk can choose from any of the following strikes. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. really awful effects. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. Second, Monks couldnt do anything. A monk's attacks can be with fists, elbows, knees, and feet. Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Level Feats / Bonus Feats / Class Ability Selections. Fast Movement (Ex): Extra speed lets you Cha: Dump to 7. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. The monk must attack with a kick to use this style strike. This ability lasts for 1 minute. This strike does not work against foes that cannot be tripped. The monk must choose which condition will apply before the attack roll is made. I recommend carrying a sansetsukon as your primary weapon due to the high damage and critical threat range, but be prepared to drop it once you get Ki Strike if you need to bypass DR/magic, or abandon it completely once you can get enhancement bonuses on your fists reliably. Unless otherwise noted, a monk cannot select an individual ki power more than once. A helpless monk does not gain the benefit of evasion. 12, your fists are greatswords. The monk must attack with a fist to use this style strike. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. ability, stunning fist gets better as you advance. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. Break your chains! In some cases, a capstone specifies what ability it replaces. At 4th level and every 2 levels thereafter, a monk can select one ki power. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. need Wisdom anyway so your Will save should be fine. until you die of old age. At 20th level, a monk becomes a magical creature. Flawless Mind: At 19th level, a monk gains total control over his mental faculties. At 4th level and every 2 levels thereafter, a monk can select one ki power. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. disarm, sunder, and trip combat maneuvers for unarmed attacks. At 19th level, it increases to DR 6/. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. good 7th. Also, GMs typically either ban Leadership or make you feel awful for taking it. This makes the rest of your iterative attacks While very few things have At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. High Jump (Ex): A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. Pathfinder: Kingmaker uses Unchained Monk. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). low Will saves. This distance increases by 10 feet for every 5 by which the check exceeds the foe's CMD, to a maximum distance equal to the monk's fast movement bonus. Flying Kick (Pathfinder Unchained pg. A monk in armor or carrying a medium or heavy load loses this extra speed. Once activated, this ability lasts for 1 minute. iconic attack. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. Also note that many colored items are also links to the Paizo SRD. Check out our other SRD sites! This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. Before the attack, the monk can move a distance equal to his fast movement bonus. Once a ki power is selected, it cannot be changed. This additional attack stacks with the bonus attacks from haste and other similar effects. This bonus does not stack with itself. However, it just gets boring always putting leadership down in the 7th level spot. Before the attack, the monk can move a distance equal to his fast movement bonus. If you use the Enforcer feat, Elbow Smash becomes a good 6th Elf (Advanced Race Guide pg. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. A monk must be at least 6th level before selecting this ki power. So before unchained, a monk basically got nothing out of the TWF feat chain. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. Leave a pretty corpse. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. He can spend 1 ki point to double this bonus for that attack. Tongue of the Sun and Moon (Ex): At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Sell at the Open Gaming Store! Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. iron, but Ki Pool will handle things at higher levels so long as you have a Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. With hours/level duration even a low level wizard can cover you for the full adventuring day. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. All of the following are class features of the monk. Unless otherwise noted, a monk cannot select an individual ki power more than once. Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. is nice, but rarely useful. In combat this . Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. Skills: No change here. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. At 9th level, a monks evasion ability improves. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Unless you're going a specific strength-based build (such as dragon style or scaled fist archtype), a monk is supposed to go heavy dex. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. Extra vision abilities are always nice. At 1st level, a monk can make a flurry of blows as a full-attack action. From totally revised fundamentals like . can to increase your effective size. Con: Monks are combat characters with d8 The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. 2-handing a Sansetsukon or other monk weapon works surprisingly well. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. for several levels. Dwarf (Advanced Race Guide pg. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). primary function of hitting things and dealing damage. The monk must attack with a fist to use this style strike. At 19th level, a monk gains total control over his mental faculties. The monk can choose from any of the following strikes. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. This table is taken from the 3.5 rules. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. Pathfinder Unchained wrote: Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. Last, I would have to build a Cohort for this guy, and that I refuse to do. but things which require you to be a humanoid have generally been abandoned The monk must attack with a fist to use this style strike. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. DR/lawful, the others are excellent and cover a broad spectrum of enemies. If the attack hits, the monk can interrupt the target's flow of ki. Once activated, this ability lasts for 1 minute per monk level. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. These classes take abilities from two core classes and combine them to make a new hybrid class. 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